The party of heroes fell into a series of underground tunnels that exist beneath the city of Kenabres. They met a few towns people that were trapped in the tunnels with them and they managed to convince everyone to stick together.
Along the way they met a dwarf that has been living down there for decades. The party calmed him down and freed him from some of the mental diseases that he had gained, he introduced himself as Melorn Vhane. He had retreated into the tunnels to get away from the persecution he faced for his studies on demon summoning and how to banish them.
Further along the tunnels the party met a few disfigured creatures creatures that were struggling to get a friend out of a collapsed tower. The party rallied together with the mongrelmen to dig out their friend, and make sure everyone was safe. Lann told them that he appreciated the help and that they would show the party the way back to the surface. The trail lead through the capital city of the mongrelmen and the chief welcomed them in as heroes for rescuing their people and giving him closure on the whereabouts of his son who died in the tunnels. He directed the party to the tunnel to the surface, but warned them that the path would take them through a stronghold held by these humans and some rogue mongrelmen.
As the party makes their way to the stronghold, they get hints that the humans are a part of an evil cult that worships the demon lords. Inside the stronghold, the party meets two people being held captive, a monk and a ranger. The two join the party in their journey back to the surface. They manage to find out that the cult has been at the center of the plot to let the demons attack and to get the city to fall. Fighting their way through cultists, mongrelmen and demons, the party finally sees daylight again, but the sight that greets them dashes the hope that the sun had renewed. The city was in complete ruins.
The party had a few places that they knew to visit, a few cultist safe houses that they learned about in the stronghold, and the most likely place for the survivors to congregate, The townsfolk that traveled with them also requested to go to a few places to see how their homes and loved ones fared in the attack.
After taking care of some bandits and some remaining cultists, they make their way to Defender’s Heart, a local inn and the last remaining place of refuge in the city. There the party met Irabeth, the wife of Annie and the highest ranking survivor of the city guard. She asked the party to travel to The Gray Garrison to destroy a wardstone fragment that is being corrupted to be used as a weapon against all mortal life.
A plan was made and the party made their way to the garrison while the city guard made a distraction to let them approach without trouble. However, this was in vain as when the party arrived they were met by some guards and due to an accident… the ranger was lost. Without even enough time to disengage and see to the dead, another of the party fell, the young Riftwarden in training lost his head to the reaping scythe of a cultist. The remaining heroes retreated to the inn to take care of the fallen and look for a bit more help. They were joined by one of the city guards paladins and a traveling fire mage.
The heroes, new and old, charged back into the garrison to defeat the scourge that was left trying to corrupt the last line of defense that was keeping the demon hordes at bay. The party made their way to the top of the garrison and battled hard against the fel-elf that had been performing the corrupting ritual and her fiendish minotaur. When she was defeated and the stone was destroyed, the party was infused with a vision of their new path and a power that they could not yet understand fully.
Making it back to The Defender’s Heart to report what had happened, the party learns that the queen is on her way to the encampment. The queen seemed to have a better understanding of what happened to the party and gave them a quest to venture into The Worldwound to take back a foothold and discover a treasure that had been long lost to the Crusades.
With a bit of rest and resupplying, the heroes set off to the old Crusader stronghold set in the city of Dresen. The queen set them on their way with a small force of paladins and some people to help direct and run the army command structure. Lann, the mongrelmen from the tunnels, came to the surface with a contingent of archers to help with the assault on Dresen. Irabeth became the commander of the armies and Annie, Neil and Horrace decided to stick with the heroes and help out in what capacities that they could. Annie became a scout, Neil became an adviser, and Horrace became the quartermaster of the expedition. They were also joined by Nurah, a bard that kept up spirits on the journey so far, Sosiel, a priest of Shelyn and a religious adviser, and Aron, a crusader tactician and engineer.
The journey had its complications and difficulties, but was ultimately successful. The city of Dresen was completely overrun by the forces of the demon lords. The army assaulted the encamped forces of Southbank while the heroes circled around and eliminated the commanders of this regiment of the enemy forces. While in the fight to disrupt the command, a figure out of the shadows gave aid in the fight by attacking the group flanking the party. This was another Rift Warden sent by Sarenrae to join the heroes and drive the demons out of the city. (If only the heroes knew what was in store for them with this inquisitor.)
The forces of good moved through the different pockets of resistance in the city including the destruction of the siege weapons of the citadel, rescuing a contingent of humans that joined in the fight, and preventing the destruction of the last bridge that gave access to the citadel. However, not all was going as planned. There was a force working against the heroes, spreading doubt and fear through the ranks of the soldiers. On the day that they planned to start the assault on the citadel, the mongrelmen decided their fate was too grim staying and fighting and were staying out of the final assualt. The Rift Warden was having none of it. He gathered some paladins from the army and treatened a show of force against the demoralized soldiers. Being his second attempt to assume power in the army, Irabeth slapped him down and ordered his arrest. Being completely sure of his decisions and knowing he was doing the right thing, he fled out of necessity to continue his orders from his goddess.
The manhunt started led by the monk who was feeling guilty for his actions and comments while he was drunk that added to the loss in moral of the army. Though the Rift Warden was experienced at evading pursuers, the monk’s determination was too much to avoid. The warden was taken to Irabeth to decide what needed to be done to the usurper. She, with the help of a ritual and the party cleric, sought the aid of an agent of Senrae but ended up being visited by the herald of the goddess.